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Autosave after descending, not before

Discussion in 'Suggestions' started by Bhruic, Aug 11, 2011.

  1. Bhruic

    Bhruic Member

    Dungeons levels aren't generated until the first time that you descend to them. That means that if you are playing for awhile on a new level, and the game crashes, not only have you lost all the time that you put into the level, when you reload the autosave, it generates a different level for you. That's quite annoying if you were hoping to quickly get back to the point where you were before the crash. Saving after descending would ensure that the level remained the same.
     
  2. neocow

    neocow Member

    welcome to a roguelike >.>
     
  3. Nicholas

    Nicholas Technology Director Staff Member

    We save before the level creation to ensure that you have a recoverable save point if the level generator crashes. (Which it might.)
     
  4. ChaoticBroth

    ChaoticBroth Member

    In that case, Nicholas, wouldn't it be better to have an autosave prior to level generation, and a subsequent one after actually loading the level?
     
  5. Marak

    Marak Member

    Yeah, losing a level to a random crash is bad enough; going back after loading your latest auto-save only to realize that you have a whole new level with new loot, zoos, shops, etc. can be a real downer (and session killer).
     
  6. 123stw

    123stw Member

    I have ran into that "dungeon don't load properly" crash enough times that I don't want this to be changed. New floor is better than new game.
     
  7. Psiweapon

    Psiweapon Member

    ...is that the "and then the dungeon collapses!!" thing?!