Hello. In the community skills guide I read a suggestion for a build that uses Mathemagic and Burglary as the main skills to teleport around and deal slow damage via the recursive curse. I'm new at this game an such a build sounds interesting to me. Does anyone know of any idea how such a build could be made? I have all expansion packs.
The 5-2 Wizard-Rogue Slow-Killer Extraordinaire! Mathemagic Magic Training Ley Line Walking Fleshsmithing Tourist Fungal Arts Burglary Here's the catch -- in order to pull this build off, you have to use the Zomby Gambit -- you have to get lucky enough to kill your first monster with no weapons or armor. Often Fungal Arts will start you with something helpful like Plumber's Agaric or a Fell Truffle to make that first kill easier, but if not, it's a longshot -- once you succeed, though, you have a corpse to turn into a Zomby, and then you can turn the next thing your Zomby kills into another Zomby, and so on until you have enough Zomby minions to clear the first floor for you. As the Zombies net you some XP, you'll want to level up, in order: Fungal Arts to get a stronger pet (kill off your Zombies, summon the Slime, then re-spawn up to 8 more Zombies) and more importantly access to the Greedy Blungecap and Odious Puffball. The Puffball is critical in that it causes confusion, and DoTting enemies and then confusing them is the best way you have to deal with early-game hordes. Blungecap + Pets = emergency healing, as well. Mathemagic twice to get Curse of the Golden Ratio. This is your main source of damage for a while. Ley Line Walking for the Tap. Fleshsmithing for Knit Tissue. From there you can more or less figure things out on your own, because you have the critical tools to survive into the late dungeon: pets to keep enemies distracted, Confusion clouds to keep them off your back, and money-making DoTs. You will want to have the Recursive Curse by floor 6 at the latest, though, so make that a semi-priority.
Right off the bat, more . Toward the back end, the ultimate escape hatch. In the middle, basically minor survival help (always have a level-appropriate pet, eat whatever in a pinch) and more Wizard levels. But really, it's there for levels 1 and 5.
Thanks! Will try this out immediately. EDIT: Quick question. You say to level up Fungal Arts for easy access to Odious Puffball and the like. Exactly how high should I go? All the way? And is getting burglary level 2 for the free pick important right away?
Fungal Arts isn't necessary past level 2, though of course higher levels give more mushrooms and having Mushroom Transmutation (level 4) is particularly nice when you really only want a few of the effects but you want them a lot. I'd hold that off until after you get Recursive Curse and Move in Mysterious Ways, though. Burglary 2 is odd. If you're playing No Time to Grind (I usually do), it can wait until after you've complete the suggested progression above. If you're playing normally, you probably actually want it right after you get your Slime pet so that you can save your lockpicks for treasure chests and get the XP from opening 4x as many doors as you'd get on NTTG.
Just wanted to post how well this build is working for me. I'm currently halfway through floor 5 on Going Rogue permadeath, which is farther than I have ever made it in ANY difficulty, let alone GR. Got Moves in Mysterious Ways and The Recursive Curse, so now I just need to decide whether to begin investing in Ley Line Walker, Magic Training, Fungal Arts, or Tourism. Thanks to everyone who contributed!
Leylines goes a long way to keeping your mana up, but don't take the capstone until you've leveled every other skill. A fourth teleport is mostly pointless. Otherwise I'd level Fleshsmithing. Fleshknit is the the best healing spell in the game and the capstone is a decent AoE and Corpus Bust is just fun. One of my first victories was with a Mathemagic build. Dancing around with teleports is very liberating after slogging around warrior style. Best of luck in your run.