Click the inventory button, search through your inventory for a softball. Select it, right-click on whatever.
Thanks for the tips, but none of them are equal to pressing space. The game has a very strange design at the moment. You can't skip turns with a mouse and you can't switch the skill bars with the keyboard...
Maybe they can include something like WoW where holding shift or alt(or both) and hitting up or down to cycle through them.
Hmmm why not? try with mouse movement traps are dodged automatically, but with keyboard movement you move one tile at a time so it is not possible. Yet not walking into them should not be difficult.
Because dodging automatically stops you from making mistakes, while you can zone out and walk straight into traps with keyboard.
On the other hand one click of the mouse can make you spend multiple turns. That can get you killed if you mistakenly click while under fire by Octos or suffering from Eely acid spit. I prefer using the keyboard but they both have their ups and downs.
I have had my keyboard keys get 'stuck' and my character start running in a single direction. That invariably uses tons of moves and has happened dozens of times but only killed me like twice. tapping the key again ( in the direction the character is running) fixes it.
I am not 100% sure that the key isn't stuck or the keyboard is faulty. The only indication I have otherwise is that the key doesn't feel different when I press it a second time to fix it.
I've had this too, but it isn't in just this game. It's either my keyboard or the windows "sticky keys" thing that refuses to let itself be turned off. Seems to happen more often in Dredmor than STALKER, for instance.
I actually suspect it's a bug in the way the game (and many games, actually - I've had this sort of error before outside of Dremor) detects button presses, which I vaguely recall from the last time I tried to code a game. See, keyboards don't just register triggers for press and hold. It also has triggers for release - IE, have something happen when a button stops being pressed. My guess is that the bug (which I've experienced a few times, as well) occurs when you press down on an arrow key, something drags focus away from Dredmor, and you release the button while Dredmor isn't the active window (and therefore the game doesn't register the "release" trigger). As a result, the game thinks that the button is still being pressed and keeps on acting as if it is - IE, you keep moving.