I've played many roguelikes over the years, and DCSS is the one I've played and enjoyed the most, although I've never even come close to winning. Usually, when I get 7-8 levels down I get overwhelmed with tough opponents, and never have enough potions/scrolls/whatnot to help me out. What is the gameplay in Dredmor like in comparison? The crafting component of this game is intriguing to me also. I really like the crafting system in Arcanum. Is it similar in this game?
I've played DCSS a lot and it's one of my favorites as well. I'm not sure how I would do a comparison with DoD though. Since there's 3 difficulty settings (plus a permadeath toggle) your experience can really change. I never played Arcanum (I keep telling myself I have to do that) but I looked it up, and yes it looks somewhat similar. Mostly you find recipes (blueprints) through the dungeon. Some skills get some recipes when you level them up as well. If you have other more specific questions I can try to answer them!
Sounds good. I mainly wondered if this would be a game I enjoy. Sounds like it is! The developers can expect to receive some of my money very soon.
Dredmor is easier, less random, and more of a marathon than DCSS is, in my experience. Dredmor will still kill you in interesting ways though!
DCSS is a much harder game. Dredmor, as a game, was intended to appeal to a larger audience. Still, dredmor offers a unique roguelike experience.
Well dungeons of dredmor obviously has more graphically. But ultimately Dungeons Is the only rouge-like (that i know of) That is really accessible and has something for all players, challenge and fun, easy and hard. It'st really the ultimate Rouge-like game. In my opinion!
Well, to be fair DCSS takes a lot of hours to play through too. DCSS does a lot of things almost perfectly. I love how hard the early game is. Dredmor is very transparent. This game is easy to pick up and learn. The game isn't trying to actively kill you at each step with obfuscated game mechanics. In dredmor you can easily figure out what is going on and what a skill/item/enemy does and interactions with the player tend to be straightforward and simple.
The nice thing about DoD is that it gives you the flexibility to have an easy or challenging game depending on what settings and skills you choose. If you just want to plow through it to get the feeling of what it's like to win, you can pick a strong, proven build and have a pretty good chance. Or you can pick some skills based on theme or fun (or whatever) and give yourself a challenge. I've actually never beaten any Roguelike except for DoD (well, unless you want to count Spelunky). I also only play on the hardest setting with permadeath so I can get as close to the "hardcore" roguelike feel as possible (but it's still nothing like IVAN).