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Totally Trivial Suggestion: More Monster Dialogue!

Discussion in 'Suggestions' started by stoo, Sep 4, 2011.

  1. stoo

    stoo Member

    I'm glad to see monster dialogue being expanded in 104, but if it hasn't been done yet, I have an idea; special dialogue for when monsters go into different states.

    When monsters begin to flee they could say stuff like:

    "Can't we all just get along?"
    "I meant no disrespect!"
    "You haven't seen the last of me."

    Or when they activate a trap:

    "I meant to do that."
    "Dammit."
    "You think you're so clever."

    Also, I was reading Maakies ages ago and a character uttered a series of lines that I remembered and thought would be perfect as monster lines (although sadly I can't find the relevant strip now). The lines were:

    "You churlish boor!"
    "You boorish churl!"
    "You burly choad!" (bonus points if the mobs say this when the player is, in fact, burly)

    These lines are just suggestions; I have lots more of these in my head, as I'm sure the devs and other players have, so let's see them!
     
  2. stoo

    stoo Member

    Also, I know it's not really good form to reply to yourself, but...

    I just thought of an idea for a skill. Not sure how/where it would fit in, but since the monsters can talk I think you should be able to get information out of them.

    How about a skill that forces a weakened monster to reveal information about the dungeon, i.e. the location of an anvil, or zoo, or shop.. or maybe the monster reveals a weakness in monsters on the same level/of the same type, represented as a small debuff to those monsters.

    Maybe the skill can fail sometimes, and the monster can lie to you. :D

    Just a thought.
     
  3. Psiweapon

    Psiweapon Member

    +1 to stoo's suggestions :)

    They could also say things like:

    "Lutefisk for the lutefisk god!"
    "I'll soak your meat in lye!"
    "Lord Dredmor protects!"
    "For Lord Dredmor!"
    "I'm so going to get a raise!"
     
  4. Oh Oh Seven

    Oh Oh Seven Member

    Aye, dae it
     
  5. Marak

    Marak Member

    From the patch notes (coming out tomorrow):

    - Monsters have an expanded vocabulary.
     
  6. stoo

    stoo Member

    @Marak - Yes, that's why the first line of my post is "I'm glad to see monster dialogue being expanded in 104, but..."
     
  7. Marak

    Marak Member

    That's what I get for trying to post in morning before work >.<
     
  8. J-Factor

    J-Factor Member

    I'm glad to see monster dialogue being expanded in 104, but I wish they left out the tacky Portal 2 reference. Might as well add 'the cake is a lie' too and call it a day.
     
  9. Psiweapon

    Psiweapon Member

    Look at you, adventurer! A pathetic creature of meat and bone, panting and sweating as you fight through my dungeon! How can you challenge a perfect, inmortal arch-lich?
     
  10. Kablooie

    Kablooie Member

    Dredmor rules! Mortals drool!
     
  11. Derakon

    Derakon Member

    Which reference would this be? "spaaaaaaaaaaaaaaaace"?
     
  12. Godwin

    Godwin Member

    Hm, I have wondered why they said that. Played Portal 2 but it doesn't click for me.

    In all, I love 90% of the new things they say. Some less, but hey what you gonna do.

    I do miss some of the old ones that now come along much more rarely, like "your mother was a radish" or "i hate you so much". I am almost happy with the monster up to a point to let them live when they say that :p now if only they did the same... but no, force me to kill them :p