I ask this because it affects whether I purchase the game now or wait for more info and bugfixes. This seems out of date, probably because the last update was recent.
There haven't been reliably reproducible crashes since 1.04 (the lockpick crash) in my experience. Or was that 1.03?
In my experience, the game is very stable, and a real bargain. Then again, as you say, 1.06 just came out so who knows? I've only spent an hour or so on the latest version, so my experience may not be definitive. I would get the game now and have fun with it. I won't say it's perfect, but it's darn good, and certainly worth a lot more than they are charging for the game.
I've only been playing since 1.05 but I have never crashed the game. I did however receive the "Suddenly the Dungeon Collapses" achievement, however it was because the power went out at my house.
I would definitely submit a bug report to Gaslamp Games. On topic: I have not been able to crash the game unless I tried really really really hard.
You can crash the game easily by mucking around in the .xml files and forgetting to close a statement. I do it all the time (incidentally this is a way to earn yourself that achievement if you want/need it... though technically not the way it is supposed to be acquired) Of course if you mean while PLAYING the game as intended. No. It's very stable now so it would have to be something extremely unusual and generally not known. Dredmor is pretty darn stable now.
Your only bet at getting a crash in would be to apply to the next beta and load cross-version saves as it usually brings some during the beta (but are fixed for launch) beyond that, yeah the game is extremely stable these days.
Well, with a script that presses thousands of spaces in mere seconds, i bet you can still crash it ^^
Good to know, though I was really looking for things to avoid. I heard about that achievement, though, and I wondered whether the developers actually collect data from crashed games or whether it's purely a joke?
It's mainly a joke (though if you do crash you can send a .dmp file to them so they can analyze what went wrong) because it launched in a... somewhat unstable state (despite beta being fine).
If you are planning on getting it for Linux on Ubuntu 11.04-11.10 over Desura you might want to check out my post in the bugs section: http://www.gaslampgames.com/communi...rashes-11-06-on-ubuntu-11-04-via-desura.1160/ Not sure if its DoD itself or Desura that is causing the problem, but I'm not the only one experiencing it.
Seemingly it's 64 bit Linux only right now. I am going to push something out this weekend so we can get that cleaned up by Monday.
Awesome news. I posted your response in the linked thread in case anyone else comes along looking for information. Its very refreshing to see a team this responsive to issues
Go to some spells xml. In some spell. Put Code: <effect type="thisisntarealtype"/> Obviously it can be just about anything. When you cast it the game will crash. It can't actually be damage, drain, spellpoints, heal, uncurse, corrupt, trigger, (just trying to remember for the fun of it, can't remember that one that drains a percent of mana) resurrection, charm, paralyze, lockdown, knock (btw you at gaslamp, you've used knockback several times and as far as I know (though I haven't checked in 1.6) it doesn't work? the amount attribute in knock doesn't work either), dot, and there's the rechargeanvil, sacrificeartifact, and a variety of things that are used for one spell with really long names, and can only really be used in specific locations. So yeah put any non-existent effect type in there and cast the spell. Hopefully this doesn't count as cheating to you but this has happened countless times to me.
sorry to reply to something so old, but i noticed a line in that ^^^ link that reads Steam users: just grab a new binary from us here. I didn't know I could get a linux version from steam??
Developers can sneak in a Linux binary into the Windows package. The Linux user must then use Wine to extract the Linux binary in order to play it. Not optimal, but it works.
The binaries are already there and it just reuses the Windows assets. They gave instructions on how to do this http://www.gaslampgames.com/blog/2011/10/11/on-the-arcane-devilry-of-the-linux-port/ If you already have Steam on a Windows computer you can just copy the Dungeons of Dredmor folder, then chmod the executables once you've copied the files to the Linux system. Avoids having to use WINE to run Steam on the local Linux machine, which isn't 'technically' necessary. You of course lose the auto-update feature on Steam/Desura using this method but just lurk on the forums and once the update hits Steam, sneaker-net it over.