Magic Training as a skill is already one of the better (if not the best) passive skills for spellcasters. I'd rather that something was done about...
Kyrate: Sure.. but then you still need to find an ingot grinder.
Nicholas: a related question: is it possible for the anvil to overwrite a statistic with a version of the same (whether it be better, equal or...
Animation: You should be looking for the sneakiness secondary stat. It falls under nimbleness. So every skill which increases nimbleness should...
mcbobo: Well, you're not.. :0P
All crafting skills (Fungal Arts isn't really one, I think) have passive bonuses. Tinkering has savvy and traps Smithing has burlishness Alchemy...
Perhaps what could be done is have a toggle on certain 'buff' spells. But on the other hand.. it feels way too easy and automatic. And I say turns...
It's true, once I picked Duck and Cover on my viking warrior I wondered what had happened. The effects are clearly noticeable. Now, I am not...
Nah.. it's a rogue-like. Death happens. :) As rogue-likes go, this game is already rather forgiving.
I don't think any non-melee spellcaster -ever- needs staves. You should still benefit from the stats of any item (if I'm correct).. and that is...
I think things are more balanced than people make them out to be. Look at all people saying at what does work really well for them. Moreso, it's...
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