Hotfix 10 will be up tomorrow, and will fix the problem that folks had in Hotfix 9. (Hooray!)
I'm swamped for Odin, but I am going to try to find a day after the current 1.1.2 madness ships to deal with modder requests. So anything here...
Yeah, I really liked the oil mechanic, but we never did anything decent with it. If people think they can make it work, go for it.
(Side note: damnit, we thought this might happen, but we thought we got it all. This is being caused by the code that generates new dungeon levels...
Send the broken save game to contact@gaslampgames.com please.
We have a *huge* new RC coming up in a bit; I'm just waiting on a final submission for Ryan and then I'm going to do a little code review. It...
T... this is a monstrous file of taunt. It menaces with spikes of taunt. I feel like we need to add more to the base game now to compete.
The last build, post YHTNTEP, was *very* stable and nobody really complained about it, save for the odd fuckery with a broken skill or something....
I wonder if we're using a Random number generator that is not ours at any point in the process. If so, Wizardlands might be different between...
I'm actually stuck at a conference right now, without a functioning Mac, so this is hard to debug for me. (and also why you guys don't have a...
No mention of the camera? I think that's the main thing you get for picking the skill at the first pick, not the HP/MP regen bonus.
This is now done, BTW: users will now retain their current copy of a mod when they save the game.
A patch for the stairs, and for the pocket dimension inventory dropout, is now in testing.
This would be easy enough to do. I'm just wary of the copyright issues.
Well, that much is a given.
After some investigation: at present, I can do this using the autosave just in a vanilla fashion. Ryan's on it, and I'll have a swing at it...
I will note that the "secret thing" I wanted to put in for 1.0.7 was, in fact, the Wizard Levels. The fact that we only just did it now indicates...
I can add an enforced palette rotation for monsters as an optional XML tag - if we have a particularily bad monster, we can force it to palette...
1) Yes. 2) Yes, presumably. I'd like us to be a launch title but Valve hasn't talked to me about this yet.
There's a http://patches.gaslampgames.com/dredmor/dredmor_hotfix_test4.zip which should be installed *over* test3. It fixes *some* of the problems...
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