The way I see this implemented is if skills on the skill bar can be flagged to "Scale with" certain stats. I don't think it'd be worth it to write...
If you're running a bunch of skill mods or mods that mess with mantemplatedb.xml it's possible that there could be conflicts. load swashbucklers...
Are you sure it's the mod? Have you tried running dredmor with the -nukesteamcloud parameter?
that's the passive skill bonuses, not the stances.
version 1.0 released to the public.
[01:01] <Ruigi> I just had a brilliant idea [01:01] <Ruigi> inspired by the TF2 buff banner [01:01] <Ruigi> ok [01:01] <Ruigi> so instead of...
I dunno, this game sounds like a recipe for crashes that nobody can find the cause of.
It wouldn't be something that fax made if there wasn't a chance it would crash the game due to infinately recursive triggers.
eventually, gaslamp will have to overhaul the tutorial section to make it more relevant to the most up to date features. Someday...
I'm sorry Glazed. I'll try to avoid offending you with my "Likes" I kid
There is also communist power armor recipes.
Probably wont release it until monday.
Oooh i know! the on death animation can cast a spell effect. if you are adjacent to the daggle when you kill it, the daggle falls over and...
correction: Musical notes, i want musical notes to play on mouse clicks.
wait... I didn't think that diggles had mouthes...
this appears to be a bug related to certain animation crashing the game when played at high speed. you should post about this on the bugs forum.
my vote is for the body press.
It's a bit more subtle than that. Some menus at game start will require the character to make important far reaching choices that will affect...
You know what would be brilliant? a spell_cast animation that was basd off of the egg laying concept art. Just an animation of the egg coming out...
I couldn't get the recording software to work in TF2, but this is the example from CK2. Notice how every time i click on one of the provinces to...
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