This is what Mr. Whitman is coding today, in fact.
Today: the economy, and Clinton jokes: https://www.gaslampgames.com/2014/10/01/its-the-economy-stupid-and-also-the-building-creator/
That poetry is AMAZING.
FYI we are rolling out a new fullscreen mode sometime in the next patch cycle which will fix a lot of these issues.
Revision 31B: now pushed to default branch.
More cult balancing in REVISION 31B: *FIXED: fleeing from murderer corpses *FIXED: cooking and recooking longpork tag error *FIXED: ai_damage was...
No, there are a handful of save/load bugs that haven't been tackled yet, and that's one of them.
Which issue with stockpiles in particular? I've been "a combination of taking a day off and then HORRIBLY, VIOLENTLY ILL" so I'm a little out of...
A handful of modest bugfixes: FIXED: cultist_power variable typo meant cults were powerless FIXED: coconut curry now properly requires chillies...
Uh, I had basically the same thing to write here, but literally everybody else beat me to it.
Unlike Dredmor, UI buttons *are* pluggable and tooltips are dynamic. :) So, yes, we have one rally button per squad right now, accessible from the...
We have removed it because it was crashing. A new building module placer interface will be put in shortly.
It's... well, it's a work in progress. They needed to be per military unit, and there is a general consensus that we don't want to duplicate...
Troop rallying has been moved to the Work Party menu.
So, it's up - you can see how much work we got done in a month, and the nature of the work, and so on and so forth. This thread just exists to...
https://www.gaslampgames.com/2014/09/16/clockwork-empires-september-update-conscript-steelcog-versus-the-murdercult/ Full changelog from Revision...
Wait, a militia NCO showed up in an immigration wave? Well, that's a bug...
I think I fixed this one earlier. Just in case, though, can you fire me a replay?
I don't think it was - I think somebody put these in without thinking about it. I'll check with David in the morning, though.
BTW, has nobody noticed the second embark site? Maybe we need to make it more obvious. You can click on the second embark icon on the map to visit...
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