Held up due to some unpleasant nastiness. Tentatively Monday.
(It'll crash.)
I had that at one point! And, well, we're not Banished. We're also not Dwarf Fortress, but it is good to have some semblance of believability and...
[MEDIA]
Long time players may be pleased by this fix. [ATTACH]
Cog Save The Queen! I will investigate this tomorrow morning.
Throw me that save game!
If you get the "everybody is confused behaviour", send me a save! It's much easier to figure out what's going on if you can send me a save where...
I think for balance purposes a beetle should probably be hungry only *before* it eats a crop, but I don't know what the current implementation is....
Balance for crops in Rev43 got wonked by a last minute fix (as always) that nobody noticed over here. There is a file you can drop in your build...
Huzzah!
That.... shouldn't be.... a thing.that happens. Huh. I'll take a look in the morning. Do you have a save or a replay where this shows up?
What video card are you using?
A fix for the workshop-stacking issues is on my place for Alpha 44.
The probabilities for cult conversation and cult formation likely need to be bumped upwards. We noticed this during testing but didn't want to...
Any overseer appointed to a church immediately becomes a vicar. (There is also another way to get a vicar, but we'll let that be a surprise.)
They're very dramatic readings! I always look forward to them!
Blog post: https://www.gaslampgames.com/2015/09/16/clockwork-empires-september-update-the-terrible-truth/ Major features since revision 42: -...
A small hotfix has been posted to the Steam Experimental build, which should (I hope!) fix the bug where the game will suddenly lock up....
Nope! Don't even bother. I plan on doing save lockouts at some point, I've just never had the right spare moment.
Separate names with a comma.