I don't know if it's progress or not, but I'll take it. (And man, I keep reading only the subject lines here, and your subject lines are always...
HOTFIXIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIING
(Wait. We have wells?)
No, probably not. (See: any time you have interacted with the Dwarf Fortress currency model. I would like to do this? But we'll see how my...
It doesn't need a crew any more. We decided to change it so that you had a free overseer. You *will* be able to assign SOMETHING to the trade...
Mainly bugfixes to 46A: NPC groups carrying out neutral/friendly missions will abort those missions if relations turn hostile military skill of a...
It won't show up until you have all the materials; we forgot to check in an icon. Fixed for 47 or 46B or whatever.
Consolidated Changelog for Alpha 46A Major changes: added Trade Depot & trader events food has been reworked; characters now prefer food...
... and the newest Steam review (positive, I might add1) has 205.9 hours on record. I'm going down to the pub now.
Terrifying. I don't think *I* have 434 hours.
Your architectural style terrifies me.
"In my TODO list."
It is what it is; also, all early access reviews are swept away by Steam once we pull the trigger and people get to write whatever they want...
Did the game produce a DMP when it crashed? I can take a look once I'm back in Vancouver next week.
Yeah, a bunch of the things that are mentioned here are stuff that is known, even ticketed, and it simply didn't get done in time for 46. We will...
That's interesting. I wonder if the issue is that you have your workshop set up in such a way that it can create two boxed cots (say), but you...
Yeah, I think it must have been exploding modules. People don't currently panic and react to fire because I need to do a little more AI; this will...
(Jeez, Louise, Aleph! you don't waste time!)
Hotfixed!
I think we'll hotfix these.
Separate names with a comma.