Logged as OC-4335, thx for the report!
Yup, I think we got it here. Inconsistent concept of "check if this act of violence was official colony business" when it came to people...
We kinda need him to finish the game, so go easy on it.
For the Foreign Office you should turn hauling off because it will (currently) take priority over paperwork.
I think we stumbled on that one happening if there was a scripterror during a commodity production job that would lock the oven animation into a...
Mysterious! Logged as OC-4325, checking it out now. Edit: Hey, do you have a saved game for this? K! Will fix that real quick.
(Hotfix is live. Your crops will grow again.)
Oh, crap. You're right. We're going to need to hotfix this.
Major Changes (since 46, basically) added Trade Depot & trader events food has been reworked to be way more interesting! new features and events...
NP! Logged the issue as OC-4319. Logged as OC-4316; this is a slightly confusing one, can't get it to repro with your save or just by...
Thanks for the report, logged as OC-4302.
Output is per-module. And it's determined by the module's position on the map and any mineral beacons within 10 tiles IIRC.
(... fixed.)
Known UX issue, logged as OC-4150. Ahhhhh! Logged as OC-4290! Thx for the reports!
Logged as OC-4285, thanks for the report! Dur. Thanks, logged as OC-4286. Trade! (IIRC no one sells sugar just yet, however. We should fix that.)
Yeah, it'll show up when you have 2 units of bricks.
Ugh, CONDUITS. CONDUITS! I can't believe we never thought of that word.
Weird! Okay, basically: when you unassign a workcrew from the foreign office while they're performing the Do Diplomacy job, it does some weird...
(Unless I'm mistaken, wasn't bamboo growable in both biomes all along?)
Logged as OC-4238 "the spice must flow". Thanks for the report!
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