This is working as intended, decided to downplay it a bit. May emphasize the dissections more if we feel it's appropriate, but in the short term...
From saved game from 51A? If you build a new mine it should rebuild the UI correctly.
It IS possible to build but it builds really slowly (and there's no failure message if an ingredient is missing). Two things are being done here,...
Logged as OC-4890, will look into it! (Thought I added a fallback check here, but perhaps did not.)
(BTW logged as OC-4864, thx for report!)
Logged issues with general use of service-based offices this as OC-4840, thx!
Logged it all as OC-4833, thanks for the report. Logged as OC-4837 Logged as OC-4836 Logged as OC-4838 Thanks for the reports, we'll get this...
Logged as OC-4827, will take a look. Brick Kiln logged as OC-4831 - as you describe it, sounds like it may be an issue with dropping and picking...
Hey! We definitely appreciate the effort, but ah, I think your console.zip file is empty?
Unrelated to barracks tutorial. This is a set of bugs related to the auto-promotion of a soldier if the starting NCO dies, logged as OC-4738,...
In the current version: you should be able to do the forbid/reclaim trick to activate these logs. This will be fixed for the next patch. Thx for...
This should be fixed in 50E, which came out yesterday. But uh, 2.5 hours after your post. Locking this thread btw!
Logged as OC-4805! Thanks for the report. Can't promise it'll get fixed super fast due to being pretty minor. Logged brick kiln/glass as...
More supernatural content will be added. We can offer no comment on the particulars of your speculation.
Thanks for the report, fixed for 50E.
Cool, works like a charm!
Heh! That happens when it fails to find a better position - the algorithm in question has been updated for the next patch so this should not...
The build-in automatic drop range is hard-coded and cannot be changed from scripts, so I can't do it. What is it exactly that you're modding here?
Fixed this for next version; added a check to see if the mission has been executed before executing it. Trick is, I guess, you could indeed shove...
Also fixed for the next version! And fixed for the next. Logged as OC-4698. Should be straightforward to fix for the next patch. Thx everyone...
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