(The good news: I have now rewritten the crash DMP generator to also catch errors of the "this application has requested the runtime to terminate"...
Can you send me the console, at least? Hm.
The alternative is that I merge buildings that are adjacent to each other and have some concept of "internal wall" and "external wall" and......
I dunno. I like hanging out with Sid Meier, but I could do without having to kiss this creepy skull they keep passing around.
(when people talk about their build orders, I feel like a real strategy game developer)
The hotfix should be on both builds. Let me look at the DMP files...
(That doesn't sound like a promising review.)
Hotfix Beta 54A is now on the experimental branch on Steam. Please test it to make sure it actually fixes: - FIXED: crash deleting...
I can't feel my liver. Is this normal?
So they will eventually affect QoL and have a game side effect; I just haven't finished that code yet. I was hoping to finish it for 54 but other...
*reads forum post of accusing developers of being essentially lazy* *heads into the office on a Sunday*
Got the damned food bug. How the hell is it 2 in the morning?
I've fixed a major crash issue in Beta 54. I have not yet, however, tracked down the cause of the "food stops working for no good reason" bug....
(Note: aware of crashes, heading into the game now to look into them.)
"My folks" in this case is, literally, me. So... I can get a hand puppet or something. But yes, I'm aware of it and it's on a TODO.
(I had way more hair at the start of this project.)
... at least I think it's still there. *makes note to check*
(It's still there! You just have to work for it!)
We had a bunch of complaints of users being unable to feed everybody, having 3/4 of their colony spent on food, that sort of thing.
Disclaimer: these aren't my systems. I didn't design 'em, and my implementation work is pretty scattered; I did the code for the jobs system to...
Separate names with a comma.