FORUM ARCHIVED

Windows Vista/7 32-bit [1.09 Hotfix] Incorrect Secret Wall bug is back

Discussion in 'Bugs' started by Null, Dec 23, 2011.

  1. Null

    Null Will Mod for Digglebucks

    Oh the joy. It seems that the bug with random wall tiles being destructible is back. Of course it affects many less tiles than before but it exists. I believe it was here before the hotfix as well. Now it's mostly affecting corners, and I'm not sure if this is intended but the tiles between a secret room (accessed through a lever) and the main room seem to be destructible 100% of the time. If that were intended it'd be odd not to have to use a lever. If not it gives some information as a start.

    It definitely happens mostly on corners and affects some rooms a ton like for instance for me Some Dungeon Rooms had managed to be dug out to the point that there were zero wall tiles in the middle (I am aware that 2 tiles are not walls and 4 are proper secret walls)

    Nevermind that affects less tiles, replace less with more.
    Actually ignore everything I said a general idea of where they aren't dug, or that black tiles will not be dug out.

    I've also noticed that some tiles remain black when dug (none of the tiles ever dug by the bug are black any more like the first time, but if you actually dig than some will be).