The skill description for Lv3 Staves ("You believe in staff control: you use both hands") got me thinking - why doesn't he use both hands? For pretty much ANY weapon? If you wield only 1 melee weapon, why not give the character a bonus to EDR or damage or something, as if he were swinging it with 2 hands (greater control and power)?
Because most people would stop using that bonus after 10 minutes, as whatever you could get that way would always be worse than what you can get by equipping another weapon, or a shield.
Does dual wielding still require the Dual Wielding tree to use effectively? Because if it still doesn't.. then having the option to use one weapon with two hands could have advantages in the early game when you can't find a decent shield/ tome.
It does. But still, finding a tome or shield that would give you more than said bonus won't take more than the 1st floor. I seriously see no point in adding something that nobody would use after that, especially that the 1st floor isn't really difficult.
It would certainly be used often if the basic effect were to double all of the bonuses of whatever weapon you were wielding. Just like dual-wielding does, but only requiring a single weapon. Leave out the skill-tree-based bonuses so that there's something that dual-wielding does that two-fisting doesn't, and you're golden.
Maybe slightly less than double on some of the end game weapons (I'd be fine with half even).. but I see your point. The boost just needs to be big enough so that it is viable to do so. Should that also affect the weapon's enchants?
Of course. Sword & Board gives you both weapon and shield enchants. Dual Wield gives you 2x weapon enchants. Two Handed should give you an equivalent amount of enchants -- so, double the enchants you get from the single weapon.
How would you feel about an actual Two Handed weapon tree (maybe with two handed weapons added, there should only be a few 2h weapons, since you can still wield 1h weapons easily enough), that gave boosts to wielding any weapon with two hands? I was thinking high damage, and boosts and/ or , since shields are for , and dual wielding is mainly for .. it also make sense that you would have more weapon control with two hands.
Name of the first skill in the skill tree: It's Not The Size (establishes the basic or or w/e bonuses for any 1h weapon being wielded with 2 hands) Second: attack skill (???) Third: It's How You Swing It (further stat improvements) for comic value
People have talked about 2h weapons in this game and I don't really see the point. The most successful games that differentiate DW or 2h make it so that playing either one has a significant impact on how you build or fight. The way that DW is calculated in this game makes 2H kinda pointless.