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A humble request for information on TweakDB's options

Discussion in 'Dungeons of Dredmor General' started by DavidB1111, Aug 4, 2011.

  1. DavidB1111

    DavidB1111 Member

    For those who don't know, it's the XML file that controls various little things in the game.
    Does anyone have a guide or something that explains how some of the more not so self-explanatory ones work.
    Some are obvious, such as the health regen per difficulty, and the factor on things.

    However, some, like this, tweak name="item power granting chance" ival="9" makes me go huh. Also, yeah, I changed that from default, I was curious, but it doesn't seem to do much.
    Some of them, like these, "tweak name="fountain chance" ival="15"
    tweak name="uberchest chance" ival="75"/
    tweak name="anvil chance" ival="90"
    tweak name="evilchest chance" ival="80"
    tweak name="bbq chance" ival="25"
    tweak name="number of teleporters" ival=5"
    don't seem to do anything when changed from their default.

    I'm thinking there's probably a way to change the chance of Krong being pleased, somewhere, but don't know where.
    Not that I really would. But still, be nice to play a really easy game, and then change it back to defaults. :)

    So, if anyone can help, thank you in advance.
     
  2. J-Factor

    J-Factor Member

    FYI if you want to paste in stuff from the XML files you need to put

    <code> </code>

    around it.
     
  3. DavidB1111

    DavidB1111 Member

    Ah, okay. I was wondering why it wouldn't work for some reason. Any ideas about the file contents though?