I just posted this in the spreadsheet, so don't worry about adding it there, but I wanted to ask if people were aware of this/try to get more attention on this bug, as it can be used for cheating. Make two amulets of exactly the same type that do not have a fixed buff, ie, emerald amulets made from smithing, and not cybertronic amulets which always have the same stats. Let's say one has +1 health and the other has +1 mana, just to make it simple. Stack the two in your inventory. When you hover over the stack it will report one of the amulet's stats, ie, +1 health. Move both amulets to an ingot press, anvil, etc, to split them. Move them back to your inventory seperately. One will remain as +1 health, while the other will be rerolled into a random buff. You can use 3+ amulets to speed this up, mass emerald amulets are very easy to make if you find 2-3 pieces of platinum ore, which I usually do. Has this been reported yet and/or is it too late to get this exploit a high enough priority to have it fixed for when they reset the leaderboards with the next patch? At least, I think I heard something about a leaderboard reset, correct me if I'm wrong.
This is part of the 'items that shouldn't be stackable can be stacked' bug that has already been reported. You can also 'fix' burnt out wands the same way (and even lower their entropy).