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Add "Swift Hands" effect to skill mod

Discussion in 'Modding' started by FishBoneFredd, Oct 14, 2013.

  1. FishBoneFredd

    FishBoneFredd Member

    Hopefully easy question:
    I'd like to add the effect of "Swift Hands" from the Dual Wielding skill set to a mod I'm making.

    Background: I'm totally new to modding & xml, so explain it like I'm 5 :)
    I've searched both this site, webz & the game code itself. I can't find where the code actually relieves (or applies the special bonus) the 2 weapon penalty.

    Thanks in advance for your help!

    Edit: clarity
     
  2. Daynab

    Daynab Community Moderator Staff Member

    I think it's hardcoded, unfortunately.
     
    Kazeto likes this.
  3. FishBoneFredd

    FishBoneFredd Member

    Aaarrgh!
    That's what I was afraid of. Oh well, it's not the end of the world. It might lead to my mod being better balanced if I couldn't include it anyway.
    Thanks for the quick reply!
     
  4. Gorbax

    Gorbax Member

    I think I read somewhere that you can add multiple abilities and passives to one level of a skill. So perhaps you could just add the first skill level of Dual Wielding in addition to your own ability or passive?
    I don't know if you can do that.
     
  5. lccorp2

    lccorp2 Member

    Doesn't work that way. It's defined by the skill number, and hardcoded out to boot.
     
    Kazeto likes this.
  6. FishBoneFredd

    FishBoneFredd Member

    @Gorbax
    That's what I was originally thinking, but I was worried about the exact problem stated by Iccorp2. I'd like to keep it simple this time since I'm total noob with xml. I just took it out.

    I did get the mod in the game and I'm still testing/debugging (so far has almost made me want to pull out my hair :confused:). If I can keep up the pace I should I might be able to post it in a few days (with custom artwork, yeah!).

    Thanks for everyone's help! I know I'm coming to the party pretty late on this game.