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Adding new animations to the Hero

Discussion in 'Modding' started by IchigoRXC, Jun 27, 2012.

  1. IchigoRXC

    IchigoRXC Member

    Is it possible to add new animations to the hero. Lets say a punching motion that could be used for a new type of fist/knuckle weapon. I tried searching for previous threads on this topic or any information on this but was unable to find anything. Any help you could give in answering this would be fantastic, and if it is possible, any help with implementation would be great.
     
  2. Bohandas

    Bohandas Member

    I think you might be able to do that by changing some of the files in C:\Program Files (x86)\Steam\SteamApps\common\dungeons of dredmor\sprites\hero
     
  3. IchigoRXC

    IchigoRXC Member

    Sorry, to be a little more specific I have started working on a punching animation using the sprites found in the mentioned folder as a base. What I would like to know is how to go about implementing them without just over writing original animations :) thanks
     
  4. Daynab

    Daynab Community Moderator Staff Member

    Well, as far as I know spells can have custom animations so you could make spells that punch like you say. I don't think there would be any way to change the animation for a specific weapon though.
     
  5. IchigoRXC

    IchigoRXC Member

    So at the moment there is no way to add new weapons in like knuckle dusters, and then have a new animation for them? I may use the punch for a custom spell for now, but I hope to be able to use it as a standard animation at some point... we can all dream right?
     
  6. Daynab

    Daynab Community Moderator Staff Member

    Correct, you can't make a completely new type of weapon right now where the game differentiates between them. You *can* make a weapon with a different name (like knuckledusters) but it would only be a name override, you'd still have to choose what kind of weapon it is (which is why tomes and orbs are technically shields).