FORUM ARCHIVED

Allow the player to suffer status effects

Discussion in 'Suggestions' started by Essence, Dec 20, 2011.

  1. Essence

    Essence Will Mod for Digglebucks

    Root, paralyze, maybe even fear? We have anti-magic, so the idea of status effects working on the player is already there -- and it would be SO COOL to be able to mod skills like "you cannot walk but gain +40 counter" and monsters like "Hollow Weenie" that forces you to move away.
     
    Godwin likes this.
  2. Daynab

    Daynab Community Moderator Staff Member

    Every Crawl player here would want to murder you for suggesting paralyze :D
     
  3. Null

    Null Will Mod for Digglebucks

    But this so much! There's times that it'd be great to have the player susceptible to cc. Most spells don't affect the caster anyway so they wouldn't be affected. Lockdown is probably the main one though, that'd be nice.
     
  4. J-Factor

    J-Factor Member

    Paralyze already works. Djinn Fizzes do it.
     
  5. General Havok

    General Havok Member

    I have been on fire quite a few times,been poisoned,had my vision reduced,etc. I am pretty sure stats effects are in, either that or the devs have one nasty sense of humor :p
     
  6. Null

    Null Will Mod for Digglebucks

    He's talking about lockdown, paralyze, crowd control, not just stat changes. The only one that can affect the player currently is mute.
     
  7. J-Factor

    J-Factor Member

    Paralyze works. The player automatically skips their turn while paralyzed.