What I love most about this game is the somewhat silly/sometimes intense situations that your colonists can eventually get into, especially when it has anything to do with the occult or supernatural dealings. So my question is this: Though it's far from original, would vampires/werewolves/witchery ever be included into the games' atmosphere? Also, included in the religions that you can choose for your characters to have once you've built a Chapel, is there any chance we might actually be able to host the Cult Religion for the entire town and play a Semi-Evil-Bad-Guy version of the mix. - I could see this being hilariously fun to play as it would slowly spread through your colony, give colonists a different outfit for their work, and may cut off relations with certain groups - and may give you opportunities to have relationships with other, new, factions (Like Witches of the Wild, the Fish People, or the Obilesk). Also, Zombies. - If characters weren't buried or disposed of in a good manner, there could be another Event that would lead to the rise of those dead characters to attack your colony. . OR possibly raise them up in a semi-necromantic way as workers with limited needs/desires, if you decided to go the Cult route, at the cost of being vilified by the other, more sane, factions. Just a thought ^_^
More supernatural content will be added. We can offer no comment on the particulars of your speculation.
I miss cults so much. There's something so comforting about them. Here's hoping they'll come back sometime during 51's experimental phase.