Today's frustration: I'm trying to code a monster that will give itself different buffs depending on its surrounding terrain. I know how I'm going to structure the triggers generally, and I know how to check for the presence of a monster or item on any given tile (targetmonster / targetfloor item then trigger a self buff back to the caster) or lack of either (a dummy 'done' buff for each tile). What I can't figure out is how to first check if there's just, you know, a wall, since target(empty)floor seems to trigger even when there is. Crazy workaround suggestions?