I have recently downloaded a large number of mods, but I am finding it infuriating having to activate **all** of them every time I start my game, is there a quick way to "enable all" or to set them to activate as the default? Many thanks
No, there is not. But if you know what you are doing, it's actually quite easy to merge all those mods into one, meaning you would only have to activate one.
I'm a programmer, so although Im not 100% what Im doing just now, I should have it sorted before the weekends out xD Looks like im just changing a few headers at first glance and then merging the folders; will have a closer look at the file structure tomorrow (its 0020 here xD) Thank you
Changed my mind: this looks like it will take ages xD What is the easiest way to do it? Im wondering if i have to open up every .xml file, then manually copy across each <skill> and <ability> etc etc etc across to one file - or is there a quick way to merge xml documents? I know some programs let you merge them, but they usually just append one file onto the end of the other; as opposed to a proper "merge" (i.e. all under the <skillDB> in the case of the skill list) Sorry to be a nuisance xD -- edit -- Currently using Microsoft Visual Studio 2005 Tools for Applications to handle xml editing -- edit -- Right, Im going to bed, its far too late (or early) to be doing this: thanks for the help so far, I'll give it another bash tomorrow and see if I can't write a script to merge them for me if it comes to it (since things are under austere headers it wouldnt be terribly difficult: annoying, yes, but not entirely difficult xD)
When editing SkillDB.xml, you might want to copy it in groups, so that skill tree declarations are all on the top, base skills in the middle, and individual skill levels on the bottom. When editing any other file, you can pretty much remove the first and last line (the opening and closing tags), copy everything that remain, and then paste it anywhere (inside of the main tag, that is) into the file that you chose as your base one. Obviously, the Mod.xml file is to be left alone, or edited (without copy-pasting everything) to make it clear that this is the consolidated mod. I consider asking others to help in learning not to be a nuisance. Because you aren't asking them to do something for you, you are asking them to help you understand it better so that you could do it yourself. I use Notepad++ for that, but you can use any program you want. Still, NPP {Notepad Plus Plus} is nice because it doesn't take much resources and copy-pasting things from many files is pretty efficient there. But you could even do with WordPad if you really wanted, as XML is pretty much just text.
One of the things that i've been told repeatedly is in the next patch is the game remembering which mods were on last time you played, and enabling those (I very vocally complained once and I think it stuck). As long as you know it only is useful to merge mods for the short term, go ahead; I've done it myself.
Excellent! Got them merged All except one, which causes a crash for some reason whenever I try to run the game - not sure whats happening there, I'll just leave it out and mess around with it later xD Thanks for the help everyone!
If you've got them all merged, Callum, you should post the resultant .zip file. I'm sure that lots of Mac users would love you for it. q
I'm having problems with there being too many skills on the character gen page - can't scroll down so they get cut off after a certain point. Apparently that's coming out on the next patch as well; which mean it'd be rather superfluous to put a working merged file when you cant select them all. What I could do however, is merge the interior dredmorating and phonetics mods together (that one's easy): and merge that iwth, for instance, the essential DoD I & II. I'm currently using six mods (the default you can have in view on the mod screen without scrolling down) - and that merge is saving space so I can fit 5 more mods in (and activate them without scrolling down xD)
I have the same problem. Makes a modded game unplayable. Unchecking doesn't reduce the number that show up that overlap. Even tried deleting the extra mods, uninstalling the game, and reinstalling the game. Still no luck. Until this is fixed, I'm unable to play any of my save games, and creating a new game crashes the game. So, for me, until a patch is created or a fix is posted, Dungeons of Dreadmor is unplayable. ...well, at least my wife will be happy?
Deleting all of the game files, then reinstalling should fix that. I'm not familiar with Macs, though, so there may be more to it than that. If the extra skills keep showing up, that could mean that the modded content is in the main Dredmor skilldb.xml file. You could open it and search for the skills and from there just delete the extra content.