FORUM ARCHIVED

Bandit Camp spawns amusingly close

Discussion in 'Clockwork Empires General' started by Alephred, Jan 31, 2015.

  1. Alephred

    Alephred Royal Archivist for Queen And Empire

    I looked away for a moment, and I'd lost 8 colonists in a couple of seconds.

    close.jpg
     
    Daynab likes this.
  2. Samut

    Samut Member

    Now that tiles have reliable civilization values, it would probably make sense to place new bandit camps a minimum distance from the colony as opposed to randomly choosing from a predefined range of locations.
     
  3. Daynab

    Daynab Community Moderator Staff Member

    Filed as OC-2769, this could use a little tweaking.
     
  4. dbaumgart

    dbaumgart Art Director Staff Member

    I gave bandit and fish spawns a *lot* of tweaking.

    It will check for civilization levels now (and not spawn in civ), the spawn zones are moved out and fixed up, and timers are a little kinder esp. early on, etc.