I was building my house for my lower class workers, and when I tried placing lower class bed modules, (not cots, the dingy looking beds, I think they were called bare bones beds before) It wants me to build something, but I cannot see a module for it in the carpenter's shack, nor in the textile workshop. Where is it? My people hate cots!
Ah! So, LC beds are what I more or less like to call "limbo modules". modules that have a database entry at all are visible in the 'all modules / all decor' categories, but usually aren't associated with a building - usually because I may not have hooked up the rest of the bits that allow you to make one. I really should just comment out the database entry for it until I decide what I want to do with it. FWIW, LC beds and cots are functionally equivalent at the moment; if people don't like sleeping in your building it's because you need to increase its quality by building more decor modules in it.
I think so too. You can not see the room with your eyes closed, but you can sure tell the difference between a comfy bed and a cot.. But if the beds do not actually exist anymore, I suppose my poor thralls will have to put up with it... except they don't. They invade my middle class housing and steal THOSE beds. I am considering conscripting them and marching them off to the nearest bandit camp for re-education. This game is a wonderful toy. Unexpected disasters, contrary populace, accidental cannibalism, all this and fish people too!
A temporary solution would be to assigning greater negative comfort values for bad beds and modules a cot would be -4 comfort while a standard bed would be -3 , middle class bed would be -2 (single) or -1 (double) while upper class bed would be +1 Same thing for crappy modules like the stone oven etc. That way early game low tech buildings would tend to be really bad if you fill them with cots and other low quality stuff A more elaborate way would be to check against which modules are present in a house, like in Prison Architect with cells. Clicking on a house or workshop would provide a checklist of required modules, each of them raising or lowering the comfort rating with multipliers. Adding more and more cots would lower the house rating exponentially. It should check the size of the house too so that there is a cot per X tiles value as a comfort modifier.
Right now we use a very simplified system to check bed quality - detailed quality systems are probably going to happen at the same time as a larger upgrade that will look at -all- modules that have class variations; tables, chairs, windows, etc etc, and will likely either take into account the person or the building's tier vs its modules' tiers when making memories for working/sleeping. I still have some design work to do, and making building quality more complex means more UI is needed to make that complexity comprehensible, which means I need some of Dan's time. It's on my to do list, but there are a number of more urgent things ahead of it at the moment, like making kitchen recipes useful / interesting. I'll return to this sooner or later.
Sure. When we throw suggestions around we don't mean we need everything right now ^_^ take your time and make a great game
Instead of having cots have a worse quality, why don't you change it so that cots break more frequently than lower class beds? It makes sense thematically and mechanically. Cots are cheap and quick to build and are therefore useful early on but eventually you'll want to switch to beds as you'll spend more resources keeping cots functional in the long run. Also, bunk beds. Make them available.
That's why large colonies shouldn't rely on cots for a large number of colonists as, in Kiojan's idea, they would only be a dirt-cheap temporary solution rather than a long-term one. You might want to have cot-house for your first colonists or the new arrivants, but settled colonists should have an actual bed. Another way to mark this difference would be not to allow colonists to claim cots. So that if a colonist desire to have his own bed, you can't satisfy him by plonking a cot in a shanty.
Interestingly, right now if your building is at Wonderful quality, the middle-class overseers are "well-rested" in their memories in both a cot and a middle class bed. Unless there's some other indicator, that means they've already topped out their benefits already in current version..