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Berserker Idea

Discussion in 'Suggestions' started by Kagemaru, Sep 12, 2011.

  1. Kagemaru

    Kagemaru Member

    I've been playing a few games of Dredmor, and I recently was wondering about the Berserker mastery. I started wondering why each of the separate buffs never refreshed each other.

    Let me explain: Let's say you have all 3 levels of Berserker, and you get hit. You have a chance to get the defensive Berserk and the More Berserk, if you do get one then it has 6 turns left. If you got the offensive Berserk or re-proc the defensive or More Berserk, shouldn't it refresh all the Berserk buffs to 6 turns? Or am I overthinking it?
     
  2. LonePaladin

    LonePaladin Member

    This might be to prevent a recursive loop, where each buff keeps the other one going.
     
  3. Darthcaboose

    Darthcaboose Member

    In all fairness, the Berserker Rage mechanics aren't very obvious. When I first saw it, I thought it was very unimpressive; a luck-based set of buffs that marginally improves your defensive and offensive power? Pass...

    Then you realize that each of those buffs can stack up to 3 times. In very intensive melee combat, you're bound to run into fights where you get the buffs stacking to 3 times, and the effects on your survivability and melee power are incredible!