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Windows Vista/7 64-bit Blood Mana is bugged?

Discussion in 'Bugs' started by Lorrelian, Apr 14, 2012.

  1. Lorrelian

    Lorrelian Member

    So I hauled Blood Mage out the other day to see if I still loathed it and I realized what it is about this skill that makes it seem so overpowered.

    I'm pretty sure its bugged.

    The XML looks like this:

    Sanguinista gives it a 100% chance of triggering when a monster dies.

    Now, as I parse it, when a monster dies I should get 1 + 0.05:magic_power: mana if it was an animal, a demon or an other. As it is, I get 3 mana when I kill something on DL1. When I get to 20 :magic_power: I start getting 6. It doesn't seem to matter what I kill. I even get mana from undead, constructs and veggies. It looks like the proc isn't processing the taxa of dead creatures correctly.

    Anyone else noticed this behavior? Or is it just me? I could have some bad files still running around from the patch beta testing process...
     
  2. J-Factor

    J-Factor Member

    I can confirm this.

    Most likely cause is the old hard-coded mana recovery is still in effect (in addition to the new proc).
     
  3. Null

    Null Will Mod for Digglebucks

    I don't think you understand J-Factor. He's getting :mana:1 + 0.05:magic_power: three times. Up there is :mana:1 + 0.05 :magic_power: three times, with taxas.
    The taxas don't work cause it targets self. Were it changed to target it would need one turn delayed triggers for the spell that would give the mana.
     
  4. J-Factor

    J-Factor Member

    Oh. Nevermind then.

    Devs could fix it with three taxa-specific targetKillBuffs.