Experimental Cannoncraft Thanks to the twin miracles of science and magic, you've devised a powerful, multipurpose hand cannon, a work you don't mind calling your best. Unfortunately, thanks to the miracle of alcohol, you constructed said cannon in a drunken stupor, and you're having difficulty figuring out what any of these buttons are supposed to do, exactly. Level 1: Apprentice Blastmeister 2 1 1 Well, it's got a bit for ammunition and a trigger. Presumably you can fire it once you've loaded it. Grants skills "Lock and Load" and "Discharge". "Lock and Load" provides a hungry buff that, every 5 turns, provides a single instance of the buff "Magic Bullet", which can stack up to 5 times. Using "Discharge" consumes one instance and fires a projectile that deals a good deal of , which improves with your EDR. Level 2: Deads up Display 3 1 It turns out that the red buttons on the left side toggle a little targeting system, with all sorts of odd lenses and sights. You can't get it to bring up specific sights, or use any other modes of fire, but you can at least get the blasted hand cannon to aim properly. Grants skill "Targeting Reticule", 20. When used on an enemy, provides a range of debuffs which cause "Discharge" to deal other elemental damages- "Burnt Targeting" for , "Frosted Targeting" for , "Corroded Targeting" for , "Crackling Targeting" for and "Decayed Targeting" for . This can be laid repeatedly on the same enemy to deal a melange of elemental damages. These targets also confer -2 to resistance of their respective elements. Level 3: Overclock 2 2 When you fiddle with the gauge on the left, the gun gets hot. Disregarding common sense, you got a little piece of tape and found out- after a few hilarious offscreen mishaps- that sticking said gauge can make the gun fire rapidly and incredibly efficiently at the price of bypassing some health and safety regulations. Apparently very important regulations, by the way the gun is rattling. Grants skill "Overclock Cannon", 40. When used, consumes all available Magic Bullet instances and fires at one target, essentially using Discharge up to 5 times at once. However, for every Magic Bullet instance consumed, there is a 10% chance of proccing an explosion that deals the user damage. Level 4: Power Loading 3 You've reviewed the weapon's schematics again and found an extra power port, to which you can attach your finger to infuse extra magical energies at a higher speed. Of course, you need more magic, but when you use it, you can load up pretty much immediately. That could probably save your life someday! Grants skill "Instant Loading", 12. Automatically grants an instance of Magic Bullet. Level 5: Philosophy of the Cannon In one way or another, the cannon would never have been so efficient if you had always known what it had done. Your new ways of seeing the gun now let you see the discharge differently, and the world as well. And, before you ask: yes, you can apply your philosophical understandings to hurting things more efficiently. Grants skill "Philosophy of the Cannon", 46. Gives buff, cycling between instances, of either "C'est Ne Pas Une Bullet" [] , "Death Delivery System" [] , "Smitation Blaster" [] , "The Cannon of the Stars" [] or "Transformative Ordnance" [] . These act as the targeting reticules, but, rather than firing on a single foe, target any foe on whom the user fires. Level 6: ????? Looking for a little advice. Ideas?
Doctor, I am disappoint. You're failing to live up to your name. Better constructve criticism when I'm less mana-blasted, I promise.
Deads up Display can give multiple debuffs, but you need to wait 20 turns between applying each one. It would probably be more efficient to just shoot the guy once with one debuff and one discharge. Of course, had you the patience and the ability to reset cooldowns, you could very well deal a ton of damage at once; however, this still takes a few turns of setup and relies on you being able to reset cooldowns. Experimental Cannoncraft is all about setting up a chain of buffs and debuffs that are all consumed in an instant in exchange for massive damage.
I'm not a modder, so I'm only about 43% sure about this, but can you have one level grant 2 different activated skills?
Yep. See: Sneaky Modding Tricks thread. And the reason everyone's worried about Deads Up Display, Doc, is that requirebuffontrigger only ever checks the player for buffs -- so if you're counting on it to activate stuff based on the (de)buffs on an enemy, it won't work.
Ah. I think I can work it through negative resistances- Discharge automatically deals the elemental damages, but also provides a 1-turn buff that provides enough elemental resistance to negate the damage. Deads up Display provides a 1-hit brittle debuff with negative elemental resistance equal to the buff's resistance, meaning that the Discharge deals the elemental damage. That work well enough?
Wouldn't quite work - the brittle debuff would also work on any other source of damage of that type, giving Deads Up Display damage without having to shoot. What you CAN do is have Deads up display give two buffs - a resist buff at, like +999, and a resist debuff at -999. Then Discharge can give the resist buff to that elemental type of damage before doing Deads-up Display damage - if it shoots anything without the DUD debuff it'll be immune to the damage, but as long as the buff is stacksize 1, the extra resistance won't effect a monster that's already been DUDed. (Make sure to remove all the buffs after damage.) At least, that SHOULD work - someone correct me if I'm wrong.
I actually wouldn't fuss with it -- bill it as a feature. In other words: Discharge does one point of each of the elemental damage types listed, along with a (ZERO-turn) buff of +1 to each relevant resistance. Deads Up Display straight up debuffs an enemy's relevant elemental resist, and screw it, if you don't want to use it with Discharge, that's your business.
Sounds good to me. Last few skills: Level ?: Esprit d'Ordnance (probably should be shoehorned in somewhere earlier...???) Any fighting man, in times of strife, will tell you that a weapon takes on a peculiar aspect when used long enough- it seems to have an eye, an arm; from the sword a knowing partner smiles, from the crossbow an eager confidante awaits. As a child grows ethically and mentally through its purpose- that is, living- so too does the weapon grow by killing and defending, the armor learn by taking bolts, the staff experience through magic. And your cannon has learned. Mostly, you think it's learned to reload itself using the dissipating ethereal energies of your slaughtered foes. When killing an enemy, 5% chance to proc gaining a Magic Bullet. Level 7: The Shootgularity You are one with the cannon. Its desires are your desires. Its needs are your needs. Its fears are your fears. And thanks to the miracle of science, you have learned to transmute lesser projectile-based weaponry into copies of your glorious All-Perforator, smaller but no less holy in its all-accepting shootcraft. Gives skill "Upgrade Crossbow" 44; when used on a crossbow, the crossbow is transmuted into a Miniaturized Assimilated Ballista, a wand that fires Discharges with randomized added elemental damages. Level Final: Fist of Blazing Justice: Shining Soul: Eternal Gungnir Ray! The cannon has matured its final form. Fueled entirely by fiery justice, ultimate determination, the power of love and enormous drills (for some reason), it has attached itself to, and assimilated your arm; by synchronizing your soul and using more punctuation than is entirely necessary, you can fire a single bullet composed of your blazing passion to smite evildoers! Note: blazing passion needs to build up while you finish your long, courageous last-minute-turnabout speech, and Dredmor's minions aren't as courteous as they could be about standing back in shocked awe while you're being hotblooded and determined. Gives skills "Hotblooded Soul! The Blaze of Passion Locked: True Power Arrives…" 25 and "Fist of Justice! The Final Determination: Gungnir!" 200 The first causes paralysis for 10 turns and consumes 25 , giving buff "Pulsing Flame Blood! Our Hero's Final Choice?!" (This does not stack.) This is consumed to use "Fist of Justice! The Final Determination: Gungnir!", which fires a projectile that causes a wide-scale detonation, wall destruction, , , , and as well as paralyzing and burning enemies.
Is the buff brittle or timed? If not, the paralysis doesn't really harm you. Just use it somewhere safe, run around with the buff and fire at will. Even if not, just pop an invisibility potion and yay! Still, I like the idea, but right now it's basically a capstone with 200 cooldown.
I just want to say I like the idea (and I'm only writing it so that I would be notified of new posts there). Anyway, if you need help with any inhumanly weird code, just ask. Otherwise, I'm sure you'll manage (and if not, Essence seems to be willing to help too) and thus I'll be observing.
Split the paralyze so you're paralyzed for a few turns after, in case you didn't kill things with it.