Even though the modding wiki sayes otherwise? Did this change intentionally at some point, and is there a sensible workaround? Because right now it seems impossible to make a skillbar ability which doesn't share the name and description of the skill itself.
And this is pretty annoying when a skill level gives you a spell plus some sort of stat modifier, that also appears into the spell descriptor.
Buuuut - is it a bug? Or a feature? Cuz I can sort of work out the logic behind it being either way, just asking.
I tried, except using multiple skillDB entries behaves rather funny. The exact same procedure for adding a "secondarybuff" ability from a separate skillDB doesn nothing for an activated ability, and reversing the order in which you list stuff in separate entries alternately adds a secret buff or in case of the activate ability crashes the game. Maybe there's a way, but nothing I've come up with works, and would technicaly belong in the modding section. I was kind of courious on wheter it was intended, and I'm also wondering about there being a workaround?
It's a feature. If anything, I think it's probably so that the spells that cast buffs would have their description different than the buffs themselves. Of course such a thing is not an issue now, but it's us modders who went south with the code and started adding weird things first (and at first the game did not have modding support), so I can see why would they do that instead of making a lot of dummy spells just for descriptions.
This recalls me: the plutonic fist buff has the same description bot for skillbar and for the buff itself. Intentional?