Thought I'd put this out here. After two years of playing this game, I still haven't gotten to floor ten. So that should give you an idea of how valuable my opinion is. Mods I use: Complete Essential Skills Wind Magic Jay's Mega Phoneme Mod More Dread Interior Dreadmorating Usurper Mo Steampunk Horrid Thing Blink Mage Dungeons of Equestria Death by 1000 Taunts Roguish Renovation Crossbow Overhaul 2 Mana Mastery Politician Steam Powered Squire Swashbuckling Fax Pax More Swords More Daggers Advanced Craft n' Smelt BS Items Mod Heart of Fire Electromancy Druid Magic Primary Stats Training Thaumite Mary Deadshot in your head Monstrous Megapack Deaf Knightism Polearms n' Spears Kanadian Goalie Bard Skill As for the builds, I prefer mine generic and/or simple. Assassin: Mod Requirements: Complete Essential Skills, Politician, Fax Pax. More Daggers is recommended. Avenging Executioner Daggers Assassination Politician Dastardly Scoundrel Archeology Wild Card Skill (usually Silver Tongue) Archer: Mod Requirements: Crossbow Overhaul. Deadshot in your head is recommended. Fletching Crossbow Gearhead Bolt Otaku Target Practice Tinkering Deadshot or Perception Paladin: Mod Requirements: Fax Pax. More Swords is recommended. Inquisitor Self-Righteous Aspirant Swords Smithing Shield Bearer Master of Arms Astrology Clockwork Knight: Mod Requirements: None. But Advanced Craft n' Smelt is recommended. Shield Bearer Master of Arms Clockwork Knight Smithing Tinkering Archery Axes or Polearms or Maces
A debacle of diggles Advanced Craft'n'Smelt *Shiny Addition* Android Rogue B.A.C.K.R.O.N.Y.M.: PIXELS Barrier Maiden BS Items Mod Compleat Essential Skills Crossbow Overhaul 2 Deadshot in your head Dungeon Life Elemental Arrow Elvish Reality reborn Extra Potions Interior Dredmorating Mo' Steampunk Monstrous Megapack More daggers More difficult monsters More Dred Polearms 'n Spears Prismatic Bulwark Relics of Aresia Roguish Renovation Swashbucklers Mod Sweet, Sweet Swag TF2 Mod v1.2 Ultra Library Vaults of Maslech Currently I'm trying to survive with this build: Unarmed Perception Alchemy Smithing Tinkering Clockwork Knight Rogue Scientist ... I really like crafting. One of the past builds I still remember using was: Dual Wield Axe Master of Arms Clockwork Knight Smithing Tinkering ... and according to my achievements the seventh skill might have been Paranormal Investigator. I might have tried the same build with maces instead of axes too, it seems. Same goes with assassination ... but I don't even remember that one anymore. It has been quite a while since those games. Since I don't use any of the skill-mods there are no required mods, but I would recommend using Advanced Craft'n'Smelt to actually get a chance to use so many crafting skills without making too big a challenge out of it. Making a challenge out of it is already the responsibility of the two difficulty mods after all. Though I don't bother with going Elvish Reality at the moment ... I already learned that I have a hard time surviving the very first diggle if I don't have tremenduous luck with the rolls for my starting items. If I have it takes until the first named monster to destroy me. Edit: Death by named fish paladin encounter. Blasted critical hit.
Eh, that mod's not terrible. I just don't fully understand how to incorporate a skill that decreases nimbleness into a Rogue or Rogue/Warrior build. No, this is my only account here as far as I know.
Android Rogue Skill is not supposed to decrease nimbleness. It's supposed to decrease block chance while increasing dodge. Also, Liquid Metal is kinda the opposite: More Block, less nimble. Liquid Metal(Pure Warrior) wasn't meant to be played in a build with Android Rogue(Pure Rogue/Rogue Combo Mix)