Take the event showcased, Haunted Furniture. You can let the worker make what the furniture says, you can say no (not sure what that does), or you can do Option 3: Fun Option. It's the option that makes things different from the other two usually. There's two problems: Picking options should both have a reliable event occur AND not have the same outcome every time. That is very tough. So the choices go "Yes / No / Fun". And I'm just hoping we can get more options eventually. Instead of exorcising the workbench maybe a Carpenter can dissemble it, or or a Naturalist can study it to see what kind of tree it came from. It's a little tough for me to conceptualize why a player would select which option, perhaps they want to keep one of those people free, or perhaps one of the quest rewards fits their goal better. I just think more options is better - I get flashbacks to FTL where it had the same option system and it was boring.