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Can someone check this for me?

Discussion in 'Modding' started by badboy80, Feb 17, 2012.

  1. badboy80

    badboy80 Member

    I'm trying to test this mod I'm making, and it should give me a wooden sword when I enter the dungeon, but for some reason it doesn't, and when I view my skills it is just blank. It shows up fine in the skill selection when creating a character, and I've ran it through an xml validator and there are no errors. Help?

    Code:
     <skill name="Planeswalker" id="900" type="wizard" description="You have traveled across the planes, searching far and wide. That other Planeswalkers can understand, the power that's inside (your library). Planeswalkers!">
        <art icon="skills/planeswalkerskill.png"/>
        <loadout type="weapon" subtype="Wooden Sword" always="1"/>
      </skill>
     
    <ability name="Planeswalker" icon="skills/planeswalkerskill.png" skill="900" startSkill="1">
      <description text="You have traveled across the planes, searching far and wide. That other Planeswalkers can understand, the power that's inside (your library). Planeswalkers!"/>
      </ability>
     
    <ability name="Planeswalker Spark" icon="skills/planeswalkerskill.png" skill="900" level="0">
      <description text="As a Planeswalker, you can draw different magics from your powerful (And well organised) library."/>
      </ability>
    
     
  2. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    What other skills are you taking with it? Sometimes there are conflicts between starting loadouts.

    I've seen the shield from shield-bearer, and the dagger from blood-magic, and something else (cracked orb?) all refuse to spawn in certain builds but load properly in others. Try mixing up your other skills significantly (one build with no warrior skills, another with all warrior including dual wield and two weapon skills) and see if that shakes it loose. Sometimes just changing one skill will do it.

    As to what causes these loadout hiccups, and how to prevent them in the xml, I haven't got a clue. It's one of the things that has kept me from finishing the big skill mod I started. I suspect either always="1" doesn't work as advertised, or maybe just some items in the maingame are missing the tag. I haven't checked, to be honest.

    The 1.0.10 patch fixes the pants-related loadout bug. There may be hope that they've made other load-outs more consistent in the process.
     
  3. badboy80

    badboy80 Member

    Thanks, I got it to work. It gives me the wooden sword, but for some reason it still doesn't show up in the "Skill Tome", but that may be due to a lack of actual skill levels.
     
  4. Essence

    Essence Will Mod for Digglebucks

    That's the probem, alright. :0