Daynab? Some modders? Basically, just a short summary, maybe a screen grab or two and show how it is applied and maybe whatever the side effects of encrusting will be? Kind of like how big gaming companies show some of the new features. Heck if the write up is good enough some fansite might cross link it tomorrow, getting more attention from the public for the release!
Encrusting is another crafting tab just like regular recipes, but take one type of item (say an encrusting breastplate recipe) and you add the item you want to encrust to the recipe. The side effect, instability is a chance for a bad proc to happen. I could take a screenshot I guess but it just looks like crafting with different icons.
Well some information is better than none. How exactly do you add an item to a recipe? As far as it sounds, nothing like that even exists in dredmor currently? I mean I have accidently crafted higher level recipes from artifact items because the game pulled the artifact for the recipe instead of the one I thought I was using. Is there a slot for that? What triggers these procs? Attacking? Getting hit? Does it depend on what is encrusted? What kind of Encrustments are there? Magical? Melee? Ranged bonuses? Resistances?
My questions would be: Is the amount of instability a procentual display? And what are the bad procs?
Encrusting recipes have a slot where you put in your item to select that specific one, on the right of the recipe. I think the procs on weapon happen when attacking and armor when getting hit but I'm not 100% sure. There's only six or so bad effects (such as Froda's Jump Discontinuity), and the % of it happening is split between "Minor Instability" etc which happens when you have a certain number of instability (a stat that gets applied in each encrusting recipe, depending what it is.) I have to find out what % "minor" or "major" means though.
Wow That sounds super awesome. Especially the slot thing in the crafting window! It is obviously too late for feedback from the community, and you guys probably didn't want it, but 6 sounds like plenty as long as the system is diverse. Thank you for additional information. In the future, if you ever consider even more expansions for DoD, I would 'modestly' volunteer to put together previews for the raving rabid (ravid?) fans of these forums and answer questions
There's enough fun stuff in this one that I'd like people to be... pleasantly surprised when it's released. Let's put it that way. We can't spoil everything!
not abiding this. Will re-mod to current version if nerf too bad. As it is Promethean is the only skill tree that gives wizards direct damage without hosing everything up like Necroeconomics. As long as the nerf is mana cost and tuning down the fire rune (which I'm both ok with to an extent) I'll take it. Not the damage. Magic power doesn't grow on trees for a gish build, and neither do brimstone cloudbursters unless you've got perception anyway.