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Changing Anvil of Krong success rate

Discussion in 'Modding' started by starslayer, Feb 20, 2012.

  1. starslayer

    starslayer Member

    For a mod I am building I am wondering if there is a way to change the success rate for the anvil of Krong? Specifically this would be a skill you would acquire, so it would have to make the change only on the skill's acquisition/activation.

    Does anyone know how this could be done?
     
  2. Essence

    Essence Will Mod for Digglebucks

    Nope. Krong is completely hardcoded, sorry.
     
  3. starslayer

    starslayer Member

    Curses- ok question 2; is there a way to cause the Krong enchantment as a spell effect, or to enchant an item as a spell effect?
     
  4. Essence

    Essence Will Mod for Digglebucks

    Nope. Item enchantments are strictly under core game control at the moment, except for
    • This Translation Is All Wrong
    • Ancient Krongian Ritual
    • Flames of the Heckforge
    • Corruption
    All of which are hardcoded effects that can't be changed, only activated in different ways. Weapon enchantments are very much out of modder's hands at the moment.
     
  5. starslayer

    starslayer Member

    ah well, there goes most of this mod idea; at least I did not end up smashing my head against a wall for hours on end to discover this- thanks Essence.
     
  6. Essence

    Essence Will Mod for Digglebucks

    No problem. :) Good luck coming up with a decent alternative idea.