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Chronomantic Twist Questions

Discussion in 'Dungeons of Dredmor General' started by Pleroma, Jun 13, 2012.

  1. Pleroma

    Pleroma Member

    I am leveling up the Warlockery Path, and I just got to Chronomantic twist. I wasn't sure what it was supposed to do, so I locked myself in an emptied room with a friendly zombie, and right clicked. Mana was spent. I tried to walk, and my zombie buddy walked with me. I try it a few more times, to little effect. I turn off Empowerment, and try it then. Nothing. I go into the next room, and cast it on open air again. Nothing. I cast it on the ghost in there, and it gets paralyzed for two turns, at which point...I may have spent two turns under? It's hard to tell, it happened so fast.

    I clear out that room, and go into another room with a peaceful bat (I'm playing Vegan, since the personal anti-curse was too attractive, considering I could very easily explode myself on the Warlockery path.). I cast on the bat, and it gets stunned for two turns, at which point my mana regeneration indicates that I spent two turns frozen.

    That's not it, right? I'm missing some crucial use of the power, I hope? A single target, two turn freeze, that costs 13 mana and leaves me open to attack can't be all I'm looking at. Especially not while I have Warlock's Challenge, which allows me to stunlock everything in the dungeon and slowly needle their health away.

    This isn't all I get, right?

    EDIT: I just had a run in with a carrot, used Chronomantic twist on him. He wasn't effected, so I used it again, once again with no affect. So I took a swing...and then I was stuck in time for two turns! Is this supposed to be how this works?
     
  2. mining

    mining Member

    What happens is you get 2 free actions then lose 2 actions.
     
  3. Pleroma

    Pleroma Member

    That is not consistent with what I have observed, as activating the power either does nothing (when I target myself or empty space) or it stuns an enemy for two turns and then stuns me for two turns. Which is useless when I already have Warlock's Challenge
     
  4. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Moving counts as an action.
     
  5. Tycho

    Tycho Member

    Sounds awesome for knocking down a group with some heavy spell spam and "losing" the two turns after they're all dead. (or good as)
     
  6. Kazeto

    Kazeto Member

    Yeah, what Tycho said.

    The one time I tried it out, I had Chroomancy too, and unleashed some DoT AoE rape (the name of which I don't remember) on the first turn and turned invulnerable on the second. It was fun.
     
  7. Essence

    Essence Will Mod for Digglebucks

    Chronomantic Twist paralyzes everything in a very large template around you each turn for 3 turns (the turn you cast it and two turns thereafter), then it paralyzes you for 3 turns. If you have Essence of Battle up, the template paralyze lasts 4 turns, but you still only get paralyzed for three. The effects SHOULD be unresistable, if it's not, please tell me and I'll report it to Nicholas.

    This is insanely useful if you're clever enough to use it right. In short: facing a dangerous enemy or horde. Stop time, kill them all, and the "penalty" becomes nigh unto meaningless. Fail to kill the thing, of course, and you basically accomplished nothing. This works wonders when combined with Arcane Capacitor, for example:

    Turn 1: Activate Arcane Capactior
    Turn 2: Activate Chronomantic Twist
    Turn 3: Cast a damaging spell.
    Turn 4: Cast a damaging spell.
    Turn 5: Unleash Arcane Capacitor for massive damage in a decent area.
     
    Marak and Kazeto like this.
  8. Pleroma

    Pleroma Member

    This sounds awesome, but this does not appear to be how it is working in my game. No template pops up, it is being regularly resisted by both myself and other monsters, and it appears to be a single target spell, since it is only stunning one enemy in a room, while the rest run circles around me. When I cast it on empty air, the mana is expended but nothing happens, not even a personal time stop (using my mana loss/regen as my timer in this matter)
    Then again, my game is also having trouble detecting when an arcane capacitor blow lands, so maybe I just have a derp copy. But I'm running on Steam, with only the two 'official' DLCs, so I shouldn't be looking at mod conflict. What can I do to fix this?
     
  9. Essence

    Essence Will Mod for Digglebucks

    Well, the code starts as a 'self' spell that triggers a DoT of an Area spell. There's nothing in the spell anywhere that should be affecting a single target monster. So if that's what's actually happening, there's a serious bug. Can you post screenshots of yourself in a crowded room before and then immediately after casting Chronomantic Twist? If I had them, i could turn them over to Nicholas and ask him WTF. :)

    Code:
    <spell name="Time Stop" type="area" radius="12">
    <effect type="paralyze" turns="1" resistable="0"/>
    <anim sprite="sprites/sfx/null" frames="1" firstframe="0" framerate="120" sfx="white" centerEffect="0"/>
    </spell>
    <spell name="Time Stopped" type="self">
    <effect type="paralyze" turns="2" affectsCaster="1" resistable="0"/>
    </spell>
    
    <spell name="Chronomantic Twist 2" type="self" icon="skills/chronomantic_twist32.png">
    <effect type="dot" amount="3" spell="Time Stop" resistable="0"/>
    <effect type="trigger" affectsCorpses="0" amount="3" spell="Time Stopped" resistable="0"/>
    <anim sprite="sprites/sfx/null" frames="1" firstframe="0" framerate="120" sfx="magic" centerEffect="0"/>
    </spell>
    <spell name="Chronomantic Twist 1" type="self" icon="skills/chronomantic_twist32.png">
    <effect type="dot" amount="4" spell="Time Stop" />
    <effect type="trigger" affectsCorpses="0" amount="4" spell="Time Stopped" resistable="0"/>
    <effect type="trigger" spell="Essence Effect" resistable="0" />
    <anim sprite="sprites/sfx/null" frames="1" firstframe="0" framerate="120" sfx="magic" centerEffect="0"/>
    </spell>
    
    <spell name="Chronomantic Twist" type="self" icon="skills/chronomantic_twist32.png">
    <requirements mp="20" savvybonus=".2" mincost="12"/>
    <anim sprite="sprites/sfx/null" frames="1" firstframe="0" framerate="120" sfx="magic" centerEffect="0"/>
    <effect type="trigger" requirebuffontrigger="1" requirebuffontriggername="Essence of Battle" spell="Chronomantic Twist 1" resistable="0"/>
    <effect type="trigger" requirebuffonnottrigger="1" requirebuffonnottriggername="Essence of Battle" spell="Chronomantic Twist 2" resistable="0"/>
     </spell>
     
  10. Kazeto

    Kazeto Member

    I say Balrog broke it...

    But in all seriousness, the skill should be irresistible and affect everything in a defined radius, so if it's not working as intended, either there is something wrong with your files, or one of the many mods has an effect that is named the same and thus stuff gets overwritten. Either way, I think you should start by redownloading DoD.

    Edit:
    Also, it appears that I was too slow.
     
  11. Pleroma

    Pleroma Member

    On it. Photos will be edited in

    EDIT: In all of these shots, I have enough mana regen to regen one dot every turn. This makes for a nice timer.

    Chronomantic Test 1: Unempowered
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    So...something even odder is going on. My game has decided to function...kinda. I'm getting my two moves all the sudden, and now the power seems to be working as described. Except it seems like the monsters are only getting one move for my two.
     
  12. Pleroma

    Pleroma Member

    So the game is now less broken. Maybe a reboot in the interum helped. But the skill still isn't quite working as described.
     
  13. Pleroma

    Pleroma Member

    Ooo, that's bizarre.
    So, unempowered the twist works, though enemies can't seem to attack me during my down time.
    Empower though, this keeps happening:
    [​IMG]
    When this happens, the power just fails to go off. When I don't resist it, I only get one turn of frozen time, and nothing can attack me during my down time, once more.
    That's Bizarre.
     
  14. Essence

    Essence Will Mod for Digglebucks

    Ah, I see the problem. I'll alert the GLGods and make sure it gets fixed in the next update. :)
     
  15. Pleroma

    Pleroma Member

    Thanks!
     
  16. Essence

    Essence Will Mod for Digglebucks