cHi, im putting together a CK build that has a chance to beat GoingRogue. I've beat the game on medium difficulty my first playthrough, with a pure warrior build. Here's what I was thinking for the CK build: Clockwork Knight Axes Dual Wield Master at Arms Tinkering Alchemy (or Smithing)? (or Battle Geology)? Perception I was reading in another thread that noone really utilized smithing when they had tinkering and clockwork. So figured alchemy might be a good alternative... thoughts?
Smithing is very useful as a clockwork knight because he is heavily gear dependent and all the clockwork armor recipes require inputs produced by smithing. also I would choose a heal ability. alchemy works because you can make potions, but communism, or even fleshsmithing are also good choices for a CK. I would switch out master of arms with smithing.
Personally I would go: Dual Wield Clockwork Knight Battle Geology Tinkering Smithing Rogue Scientist Archaeologist With Clockwork Knight, Rogue Scientist, and Battle geology you have enough skills to damage, push back, prevent spells, and teleport to get you through any situation. Battle Geology just DESTROYS dreadmor. Rogue scientist gives you enough to make healing potions. Archaeologist+Tinkering/Smithing gives you a massive amount of EXP. Dual Wield is just nice.