When I first created the Drill Lance, I scaled its damage to what I'd considered appropriate for a staff. With the recent expansion, I think that the stats on this weapon should be tweaked to reflect its status as a polearm. This includes enhanced damage, and higher chance to proc fleshbore. The reason for this suggested change would be to make Polearms a more appealing weapon choice for a clockwork knight character. Code: <item name="Clockwork Drill Lance" iconFile="items/staff_clockwork_drill_lance.png" level="10" artifact="1" type="8"> <price amount="20000"/> <weapon piercing="12" slashing="12"/> <artifact quality="4" /> <targetHitEffectBuff percentage="75" name="Fleshbore" /> <description text="Clockwork mechanisms power the drill tip of this flesh-rending terror. This weapon has a high chance to invoke fleshbore."/> </item> To offset this increase in power, the recipe should be changed to be more expensive and require a higher skill level. Code: <craft hidden="1" > <output skill="6" name="Clockwork Drill Lance" /> <tool tag="tinkerer"/> <input name="Halberd" /> <input name="Spring-loaded Power Core" /> <input name="Brass Mechanisms" /> <input name="Brass Mechanisms" /> </craft>