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Clockwork Drill lance should be buffed further

Discussion in 'Suggestions' started by Ruigi, Aug 26, 2012.

  1. Ruigi

    Ruigi Will Mod for Digglebucks

    When I first created the Drill Lance, I scaled its damage to what I'd considered appropriate for a staff. With the recent expansion, I think that the stats on this weapon should be tweaked to reflect its status as a polearm. This includes enhanced damage, and higher chance to proc fleshbore. The reason for this suggested change would be to make Polearms a more appealing weapon choice for a clockwork knight character.

    Code:
    <item name="Clockwork Drill Lance" iconFile="items/staff_clockwork_drill_lance.png" level="10" artifact="1" type="8">
    <price amount="20000"/>
    <weapon piercing="12" slashing="12"/>
    <artifact quality="4" />
    <targetHitEffectBuff percentage="75" name="Fleshbore" />
    <description text="Clockwork mechanisms power the drill tip of this flesh-rending terror. This weapon has a high chance to invoke fleshbore."/>
    </item>
    To offset this increase in power, the recipe should be changed to be more expensive and require a higher skill level.

    Code:
    <craft hidden="1" >
    <output skill="6" name="Clockwork Drill Lance" />
    <tool tag="tinkerer"/>
    <input name="Halberd" />
    <input name="Spring-loaded Power Core" />
    <input name="Brass Mechanisms" />
    <input name="Brass Mechanisms" />
    </craft>
     
    Lorrelian and Kazeto like this.