This version (the current version) deals no damage on hit. Code: <spell name="Clockwork Grapple Hit" type="beam" > <effect type="paralyze" amount="1" turns="2"/> <anim sprite="sprites/sfx/mechanical_buff/mechanical_buff" frames="4" framerate="100" sfx="chain" centerEffect="0"/> <effect type="suction" after="1"/> </spell> This corrected version will deal damage appropriately. Code: <spell name="Clockwork Grapple Hit" type="beam" > <effect type="paralyze" amount="1" turns="2"/> <anim sprite="sprites/sfx/mechanical_buff/mechanical_buff" frames="4" framerate="100" sfx="chain" centerEffect="0"/> <effect type="suction"/> </spell>