So, I assumed that the PolymorphOnly="1" tag meant that a specific skill was only available when Polymorphed. And I wrote a few skills with PolymorphOnly="0", hoping that they would be available both normally and when polymorphed -- but that doesn't seem to be working out for me. Is there any purpose for that tag, and is there any way to have a skill (say, one that appears earlier on the chain than the Polymorph in question) appear both in and out of Polymorph? Thanks!
polymorphedOnly="1" polymorphTag="[Nameofmonster]" That. You can make two skills to make one polymorphed and one not. Make sure that the non-polymorphed skill is first, then the polymorphed, then a third ability with any stats you want for non-polymorphed but not polymorphed. Having the skill first means it's automatically put on your bar. The last skill is displayed so that's why the stats should be in a final skill.