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Colonist headcount

Discussion in 'Clockwork Empires General' started by convolutedthinker, Oct 21, 2013.

  1. I'm just curious as to how large our colonies are planned to be able to grow, will they be small settlements or will we be able to have populous cities over time?
     
    Kazeto likes this.
  2. Nicholas

    Nicholas Technology Director Staff Member

    I've run up to 200.
     
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  3. That's awesome, I can't wait to see a 200 colonist settlement fall apart chaotically!
     
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  4. addictgamer

    addictgamer Member

    Out of curiosity, will there be any hard population cap? If so, will it modifiable?
     
    EleSigma likes this.
  5. EleSigma

    EleSigma Member

    A modifiable pop cap would be nice. I'm hoping after optimizations the vanilla will be able to support around 300. I'm also assuming that the figure for population we're discussing doesn't include things like domesticated animals, (air)ships and other vehicles? Just the human population in general yes?

    I'm totally not planning on attempting to give a personal airship to every colonist.
     
    Kazeto likes this.
  6. Deadmeat5150

    Deadmeat5150 Member

    An airship in every airport, an orphan in every gutter. Vote for Victor Crumplebottom, town mayor!
     
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