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Cooldown Bug

Discussion in 'Modding' started by ninjachicken1, Aug 12, 2012.

  1. ninjachicken1

    ninjachicken1 Member

    I'm experiencing a bug with mods. Not any particular mod, all mods with cooldown skills. When I use a non-vanilla cooldown skill, the cooldown is set to one higher than it should be and doesn't go down, rendering it unusable (unless I perhaps reset it with that Magic Law skill, haven't tried it yet.

    For example, if I'm using faxpax (and no other mod) the level one Inquisitor skill (7 cooldown) gets set to 8 cooldown, and the level one aspirant skills (6 cooldown each) get 7 cooldown.

    Likewise, when using Compleat Essential Skills (again, independently of any other mod), Kung Fu and Dwarven Inspirational Speech (both 24 cooldown), get 25 cooldown, Your Basic Poison (12) gets 13 etc.

    This doesn't affect vanilla skills at all, but it leaves certain skills pretty much unusable.
     
  2. Null

    Null Will Mod for Digglebucks

    Yeah, everyone has that bug. You can just select them from the menu to put them on your bar again. Magical Law won't fix the problem.
     
  3. ninjachicken1

    ninjachicken1 Member

    Oh ok. Sorry for not researching the question enough beforehand.
     
  4. Null

    Null Will Mod for Digglebucks

    No there's no reason you'd know. I'm not even sure that the devs know which may be a problem.