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Crafting needs help

Discussion in 'Suggestions' started by Jeremy, Dec 21, 2011.

  1. Jeremy

    Jeremy Member

    Here are the problems:
    1) Crafting takes up so much inventory space. It just takes too long to rearrange everything when 33%+ of the inventory is filled with crafting mats. I end up not taking crafting skills because I know i'll go so much faster without them.
    2) The smaller dungeon+more exp mode seems to discourage crafting. I often end up halfway or more through the dungeon without having encountered a particular crafting tool. Materials also seem harder to find. In contrast, I usually work on crafting first in the regular mode because it allows me to get stronger weapons earlier. By the time a player is lvl n, he will have encountered <normal amount of mats> * <dungeon size modifier> while he'll be of the same level.
    3) Current crafting interface needs work. I saw that in the list of upcoming changes too.

    Suggestions:
    1) Taking a profession grants an extra bag of 6 slots that only stores items of that profession.
    2) Increase drop rate of mats for the first 5 levels of the dungeon in smallDungeonMode.
     
  2. Tropxe

    Tropxe Member

    I agree with these ideas, or at least make the bags mentioned in suggestion #1 a craftable item, with ingredients players will tend to get fairly early. The inventory space loss seems like a bigger disadvantage than is worthwhile for the advantage of crafting, in many cases at least.
     
  3. TheRani

    TheRani Member

    The only time I bother with crafting anymore is for Tinkering, and that's mainly for trap disarming and crossbow ammo.