I'm playing the humble bundle patch 1.0.9 version, and the game crash loading a save game. Here some more details: Program terminated with signal 11, Segmentation fault. #0 0x080af9d3 in Level::Load(_IO_FILE*) () (gdb) bt #0 0x080af9d3 in Level::Load(_IO_FILE*) () #1 0x080c2f02 in LoadGame(char const*) () #2 0x080f0342 in PlayGameWithLoadFilename(std::string) () #3 0x080f2cff in main () Game output during loading: [... some output deleted ...] creating a Dirt creating a Blocker creating a Weapon creating a Splat creating a Splat creating a Splat creating a Engraving creating a Lever Read activated = 1 creating a Splat creating a Splat creating a Blocker Segmentation fault (core dumped) A quick question: where are written the saved game? Thanks in advance.
I believe humble bundle is still on 1.09 (as opposed to 1.09RevB) and sadly that was a known bug. Check your PMs This coming patch, 1.10 is going to roll out on all 3 distributors.
This looks like the same crash I get on Mac, also with 1.09 (latest from Humble bundle). 0 com.gaslampgames.dredmor 0x0006d41f Level::Load(__sFILE*) + 1247 1 com.gaslampgames.dredmor 0x00083975 LoadGame(char const*) + 949 2 com.gaslampgames.dredmor 0x000b151a PlayGameWithLoadFilename(std::string) + 74 3 com.gaslampgames.dredmor 0x000b431f SDL_main + 4703 Is there an ETA on when we'll have a fix available?
http://patches.gaslampgames.com/dredmor/dredmor_mac_hotfix_2011_12_28_rc.tar.gz For the mac 1.09RevB update.
I too have this problem with the HIB linux version. The game seems to segfault on game save load. It does run much better than the first version that was on HIB. Great game, just this bug as far as I can tell.
How did you extract the hotfix and run it? I extracted it and I don't know how to run it. When I type "sh dredmor" or "./dredmor" it just tells me "cannot execute binary file."