FORUM ARCHIVED

Windows Vista/7 64-bit Crash when many corpses on one square

Discussion in 'Bugs' started by Kreny, Jan 17, 2012.

  1. Kreny

    Kreny Member

    It seems that if there is quite lot of corpses on one square (~125) then game crashes and can break savegame as well... it happened to me when I discovered ZOO in first door next to teleport. So I teleported back and started to kill them from safe distance (yeah I am coward but there were 211 monsters! :) )
    When I killed ~150 of them then game crashed. So I loaded last save, went back for ZOO guys and start killing them again. Then I was doing regural saves after each few dozens of kills in order to find some close-to critical value save but my last attempt has broken save itself (it was very very close to critical crashing value with ~125 bodies on one square). I am adding it zipped
     

    Attached Files:

  2. Daynab

    Daynab Community Moderator Staff Member

    Thanks for the save, I'll pass it along.
     
  3. Kreny

    Kreny Member

    I realized that mine ~125 number is very close to 128 ... so it is probable that game engine can handle "only" 128 corpses/items per square?
     
  4. Nicholas

    Nicholas Technology Director Staff Member

    What platform was this save game created under? And with Rev B or not?
     
  5. Kreny

    Kreny Member

    This is Steam 1.0.9 Rev B version