Looks like the extension to the damage display needs to kick in a bit earlier than it does: I think it has to do with having a double-digit damage source, though unfortunately I can't arrange my equipment so I have six single-digit damage sources right now. Pretty minor though, so it's not a big deal. On a related note, when you have multiple procs (e.g. with the Assassin skill), the damage you deal when hitting enemies often becomes illegible. It'd be nice if that were reworked somehow.
Okay, this should probably also be fixed: (Note how the righteous damage and piercing damage are underneath other damage icons)
For the record, the first time I saw the extension in-game, I ended up with a snootful of soda from my startled laughter. The tape was the crowning addition.
I think that same melee and ranged magic attributes are fun, that makes your character stronger. Why do you are against it?
I'm not talking about what the numbers are, just the display is bugged. And LonePaladin, I'm right there with ya.
It's not the extension I'm talking about! It's the fact that the numbers are displayed underneath the icons for other damage types, thus making those numbers hard to read. The 10 piercing damage in the second image, for example, is shown partially under the conflagratory damage icon. (It doesn't help that several of the numbers are rather light-colored on a light background)