Obtaining Bricabrac Certain materials can be refined into "Bricabrac", which is used to make all decor items (yes, somehow iron or gold can be used for clothes lines...) We consult: game\jobs\workshop_jobs.xml scripts\entity\job_times.edb Wood: 3 planks for 1 unit "Stone": 2 clay and 2 stone for 1 unit Glass: 3 glass panes for 2 units Iron: 2 iron ingots for 4 units Copper: 2 copper ingots for 4 units Gold: 1 gold ingot for 4 units Using Bricabrac Uses from scripts\entity\modules.edb Summary: It takes 1 "bricabrac" and 1 square to get +1 decor (There's 1/1/1 and also 2/2/2 versions) The main thing to keep in mind is some are free-standing and occupy their square (eg: Clay Pot) while others must be on a wall and do not block movement (ie: Wall Shrine). Cost per bricabrac The cost of buying 2 iron/copper ingots (1100) is comparable to 1 gold ingot (1350). However, the cost of coal/ores (720 TV + 2 smelting labor) for the iron/copper is higher than the gold (510 TV + 1 smelting labor) Buying 2 clay+2 stone is only (200 TV) however, and Buying 1.5 logs (to turn into 3 planks) is only (75 TV) 3 glass panes (450 TV) can also buy you 2 bricabrac, which is pretty good (225 TV per unit) However, 3 glass panes can be turned into 12 glass bottles (720 TV) which not only nets you production points but trades into 3+ units... And yes, I am used to summoning Novorus by the time I build my major house. Habit from desert colonies by now. ================================================= Strategies Depending on your wood situation, you might supercharge your carpentry and use planks to make your decor items (and not need the trader). However, in another case (eg: desert) you would summon the Novorus special trader and basically buy up everything they have. Cots need a lot of planks, as does everything else... I'll point out that the wood use is even higher than before if you are using it for decor (3 per +1, compared to just 1 for a +1 window previously) ================================================== Yes, I have updated plans for my houses, you'll be interested to know what I have is a 9x10 (up from 9x9) which has 17 beds (down from 18). Note: Have to check if you can do things like cram 2 wall shrines into one corner.
General Strategy Basically right now, decor-ing up can be rather expensive. Furthermore you need it a lot for your beds (ideally~) The general triple-combo applies of "Carpentry + Mine + Ceramics". If you can chop down many trees, making a Carpentry with 3 to 5 workbenches and filling this up can allow you to do all the things needed Make planks Make cots/beds Make plank bricabrac Make carpentry-workshop decor (Wall Shrine spam) Alternatively, you will rely on all the means possible, and use trade. This means Spam a non-specialized mine with workers (for Coal, Clay and Sand) Convert all sand into glass panes then bottles Summon Novorus special trader a bunch, buy them out constantly (logs, clay and stone) Logs turn into planks, clay and stone turn into bricabrac Carpentry makes Wall Shrines and the Ceramics shop will make clay pots Any excess clay should be turned into bricks for use in wall (or brick fence) construction Summoning the Stahlmark standard trader may be useful, as they provide greater "alternatives", mostly because iron parts (for muskets) and iron ingots (for making pistols) are great stuff, while any copper ingots can be bricabraced. Rather than the 3-plank bricabrac, consider turning Planks into Lacquered Planks, which can get you a lot more stuff (Trade value gain from 130 to 480, nearly a tripling on top of a high production value) Similar to the above, using Glass Panes for your bricabrac isn't as great as trading if you can get it: (Trade value gain from 450 to 720) Overseer sleeping Currently, sleeping in a cot in a horrible place (ie: worst possible Quality) gives a happiness modifier of +0, ie: you're worse off with this than sleeping outdoors (+1 happiness) BUT colonists may feel tired due to not sleeping for (-1 happiness). Sleeping on the floor will likely get your colonists (+1 happiness) as well. So right now, it seems you can probably get away without having sleeping arrangements beyond the floor... Note that you don't have the Felt Tired => Strike immediately sort of silliness anymore.
Carpets & Rugs I've been reminded by someone in the 50C post that carpets and rugs should still be a thing. Not only are they very cheap (200-300 TV for 1), and excellent value for money (one of these is worth 4 Quality) it's also the case that, potentially, you can put them under modules and thus... save a lot of space! The Novorus standard trader carries the carpets and rugs, making it a good choice to call in repeatedly once your logs/stone situation is secure (if you had any issues before) Buy and use carpets and/or rugs, this is the best way to decor up everything. My 9x9 Pyramid which holds 18 beds needs +24 decor, which is 6 rugs. Perfect.
I have purchased the carpets, laid them down and then checked. The same 9x9, 18 bed layout at Wonderful quality still works. Welp. The trade value for those is too low for a +4 decor item.
Tier. 6: Wonderful Tier. 4: Great Tier. 2: Comfortable Tier. 0: Typical Tier -2: Uncomfortable Tier -4: Overcrowded Tier -6: Dismally Packed