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Delayed triggers disspear between saves and floor changes

Discussion in 'Bugs' started by Null, Jun 24, 2012.

  1. Null

    Null Will Mod for Digglebucks

    When the player saves and reloads, or changes floors, all delayed triggers on things aren't saved. So for instance say you want to go downstairs. Before you do feel free to cast all necronomiconomics spells indiscriminately and suffer no consequences. The triggers will simply disappear. You can also just save the game after casting and suffer no consequences. It's quite easy to test this. Simply use any spell and then save and reload to suffer nothing.

    EDIT: This also applies to dots. You can simply save to cleanse your Blood Debt/Thaumites/Fairywodger.
     
    Kazeto likes this.
  2. banjo2E

    banjo2E Member

    ...Fairywodger's a DOT? I thought it was heal-over-time. Or does that still count?
     
  3. OmniaNigrum

    OmniaNigrum Member

    They are. There are many beneficial DoTs. They just have positive health gain instead of negative.
     
  4. Kazeto

    Kazeto Member

    Every spell that is cast repeatedly by something without requiring player input is a dot. Healing over time and damage over time effects are all dots.
     
  5. Ruigi

    Ruigi Will Mod for Digglebucks

    Dear gaslamp,

    please fix this bug.

    -Ruigi
     
    OmniNegro likes this.
  6. Daynab

    Daynab Community Moderator Staff Member

    Filed this in the bugtracker.
     
    Null and OmniNegro like this.