I've heard that you can create skills which target specific taxa, like with BGH, my mod, etc. I just found this in tutorial.xml, though: Code: <script trigger="killmonster" value="Diggle"/> Wouldn't that imply we can affect diggles, and maybe other types of monsters, specifically in our mods?
Hm, I am going to look into that. My guess would be that those scripts don't work outside of tutorial though. Doesn't seem to work outside of the tutorial level